SURVIVING THE ADVENTURES OF ISLA SENTINEL
My upcoming Unreal Engine major project is an ambitious survival-adventure title built from the ground up. Blending atmospheric environmental storytelling with complex enemy behavior trees, dynamic hazard systems, and deep gameplay loops on the mysterious Isla Sentinel.

Environment Concept & Level Prototype • Isla Sentinel
Philosophy & Craft
Building games that feel alive
Passionate Game Developer specializing in Unity and Unreal Engine. I combine sharp problem-solving skills and clear communication with hands-on expertise in gameplay mechanics, AI systems, UI design, and animation to build engaging, polished games from the ground up.
Whether architecting cyclic NPC patrol routines using NavMesh and Behavior Trees in Unreal Engine 5.6, or calibrating physics-based platform locomotion and GDD-driven features in Unity, my priority is player feel, responsiveness, and clean systems architecture.
AI Behavior Trees
NavMesh, Patrol, Chase
Gameplay Systems
Combat, Health UI, GDD
World & Level Design
3D Ruins, Puzzles
Education
Academic foundations in game design
Artemisia College of Art & Design
B Design in Game Design
Comprehensive game design curriculum covering gameplay mechanics, 3D modeling, interactive narrative, and game engine architecture.
Delhi Public School, Indore
Senior Secondary Certificate
Indore, Madhya Pradesh. Foundations in mathematics, science, and computer fundamentals.
Gaming Content Creation & Tester
Competitive gameplay stress-testing, mechanics breakdowns, and live broadcasts on YouTube.

Radiant Dream, Silver Team! 😂 VALORANT Live Stream
Live competitive gameplay, agent utility timing & mechanics stress testing
Most Played Genres & Library
Steam Playtest & Hardware QA
Testing pre-release PC builds via Steamworks beta branches, verifying Steam Input & controller compatibility, and bench-testing frame-time consistency.

RIP ACE Valorant :)
Clutch play & weapon recoil reset analysis
Watch ShortUnreal Engine 5
Unity Engine
Godot Engine
C++ Gameplay
C# Scripting
Python Pipeline
UE Blueprints
Blender 3D
Autodesk Maya
Vulkan Graphics
OpenGL & Shaders
JetBrains Rider
AI & Navigation
Gameplay Physics
Skeletal Animation
FMOD & Spatial Audio
Multiplayer Netcode
Game UI & HUD
Steamworks & PC
Epic Games Store
Git & Git LFS
Linux & SteamOS
Android Gaming
Apple & Metal
Lead Game Developer & World Architect
- Architecting the upcoming Unreal Engine 5 flagship survival adventure title 'SURVIVING THE ADVENTURES OF ISLA SENTINEL'.
- Designing complex gameplay mechanics including resource management, atmospheric environmental hazards, and modular crafting.
- Developing intelligent wildlife and adversary AI systems powered by Behavior Trees, NavMesh, and perception radii.
- Creating immersive visual atmosphere utilizing Unreal Engine 5 Lumen dynamic lighting and Nanite geometry.
Unreal Engine Developer & AI Specialist
- Engineered Enemy AI Patrolling & Enemy-Player Chase System in Unreal Engine 5.6 using Blueprints and Behavior Trees.
- Implemented cyclic NPC patrolling with custom 3D patrol points and dynamic NavMesh traversal.
- Created player detection and chase mechanics triggering within configurable sensory radii.
- Developed Survival Game Prototype in Unreal Engine 5.6 with enemy AI chase and axe-based combat mechanics.
- Built comprehensive player health system with an interactive Health UI progress bar and hit reactions.
2D Platformer Game Designer & Tester
- Designed core gameplay mechanics and features adhering to formal Game Design Documentations (GDD).
- Engineered physics-based platforming locomotion, responsive jump curves, and collision checks in C#.
- Tested and debugged gameplay systems extensively to ensure 60 FPS smooth functionality and stability.
- Collaborated closely with artists and developers to implement and refine multi-stage game features.
Contact Form
Reach out directly via email at hardikjoy@gmail.com, phone at +91-8958298119, or connect on LinkedIn, Instagram, or YouTube (Indore, India).
