About Me

Systems architect, gameplay programmer, and world builder.

Upcoming Unreal Major Project
Unreal Engine 5.6

SURVIVING THE ADVENTURES OF ISLA SENTINEL

My upcoming Unreal Engine major project is an ambitious survival-adventure title built from the ground up. Blending atmospheric environmental storytelling with complex enemy behavior trees, dynamic hazard systems, and deep gameplay loops on the mysterious Isla Sentinel.

In Active Development • Unreal Engine 5.6
Surviving the Adventures of Isla Sentinel Environment

Environment Concept & Level Prototype • Isla Sentinel

Philosophy & Craft

Building games that feel alive

Passionate Game Developer specializing in Unity and Unreal Engine. I combine sharp problem-solving skills and clear communication with hands-on expertise in gameplay mechanics, AI systems, UI design, and animation to build engaging, polished games from the ground up.

Whether architecting cyclic NPC patrol routines using NavMesh and Behavior Trees in Unreal Engine 5.6, or calibrating physics-based platform locomotion and GDD-driven features in Unity, my priority is player feel, responsiveness, and clean systems architecture.

AI Behavior Trees

NavMesh, Patrol, Chase

Gameplay Systems

Combat, Health UI, GDD

World & Level Design

3D Ruins, Puzzles

Education

Academic foundations in game design

Artemisia College of Art & Design

B Design in Game Design

Aug 2023 – May 2027

Comprehensive game design curriculum covering gameplay mechanics, 3D modeling, interactive narrative, and game engine architecture.

Delhi Public School, Indore

Senior Secondary Certificate

May 2015 – May 2022

Indore, Madhya Pradesh. Foundations in mathematics, science, and computer fundamentals.

Gaming Content Creation & Tester

Competitive gameplay stress-testing, mechanics breakdowns, and live broadcasts on YouTube.

RageHitmanYT Channel Banner
LIVE CREATOR & TESTER
RageHitmanYT Avatar

RageHitmanYT

@ragehitmanyt

318+ Subscribers• 100+ Videos•SteamSteam QA Tester

Game Testing & Content Focus
Most Played Genres & Library
PC & Mobile
Top Genres:
FPSSurvival AdventureRPGCasualPlatformerBattle Royale
Games He Plays:
VALORANTCS2The Witcher 3: Wild HuntGTA 5S.T.A.L.K.E.R. 2The Last of Us Part 1The Last of Us Part 2Alan WakeAlan Wake 2Assassin's Creed OriginsDakar Desert Rally
Steam
Steam Playtest & Hardware QA
steam/ragehitmanyt

Testing pre-release PC builds via Steamworks beta branches, verifying Steam Input & controller compatibility, and bench-testing frame-time consistency.

RIP ACE Valorant :)

RIP ACE Valorant :)

Clutch play & weapon recoil reset analysis

Watch Short

Tech Stack

Tools & engines I build with

  • Unreal Engine 5Unreal Engine 5
  • Unity EngineUnity Engine
  • Godot EngineGodot Engine
  • C++ GameplayC++ Gameplay
  • C# ScriptingC# Scripting
  • Python PipelinePython Pipeline
  • UE BlueprintsUE Blueprints
  • Blender 3DBlender 3D
  • Autodesk MayaAutodesk Maya
  • Vulkan GraphicsVulkan Graphics
  • OpenGL & ShadersOpenGL & Shaders
  • JetBrains RiderJetBrains Rider
  • AI & NavigationAI & Navigation
  • Gameplay PhysicsGameplay Physics
  • Skeletal AnimationSkeletal Animation
  • FMOD & Spatial AudioFMOD & Spatial Audio
  • Multiplayer NetcodeMultiplayer Netcode
  • Game UI & HUDGame UI & HUD
  • Steamworks & PCSteamworks & PC
  • Epic Games StoreEpic Games Store
  • Git & Git LFSGit & Git LFS
  • Linux & SteamOSLinux & SteamOS
  • Android GamingAndroid Gaming
  • Apple & MetalApple & Metal

Experience

My professional journey.

Lead Game Developer & World Architect

Surviving the Adventures of Isla Sentinel (Upcoming Major Project)
2024 - Present
  • Architecting the upcoming Unreal Engine 5 flagship survival adventure title 'SURVIVING THE ADVENTURES OF ISLA SENTINEL'.
  • Designing complex gameplay mechanics including resource management, atmospheric environmental hazards, and modular crafting.
  • Developing intelligent wildlife and adversary AI systems powered by Behavior Trees, NavMesh, and perception radii.
  • Creating immersive visual atmosphere utilizing Unreal Engine 5 Lumen dynamic lighting and Nanite geometry.
Unreal Engine 5Unreal Engine 5
UE BlueprintsUE Blueprints
AI & NavigationAI & Navigation
C++ GameplayC++ Gameplay
Gameplay PhysicsGameplay Physics
Steamworks & PCSteamworks & PC

Unreal Engine Developer & AI Specialist

Unreal Engine 5.6 Gameplay & AI Systems
2024 - Present
  • Engineered Enemy AI Patrolling & Enemy-Player Chase System in Unreal Engine 5.6 using Blueprints and Behavior Trees.
  • Implemented cyclic NPC patrolling with custom 3D patrol points and dynamic NavMesh traversal.
  • Created player detection and chase mechanics triggering within configurable sensory radii.
  • Developed Survival Game Prototype in Unreal Engine 5.6 with enemy AI chase and axe-based combat mechanics.
  • Built comprehensive player health system with an interactive Health UI progress bar and hit reactions.
Unreal Engine 5Unreal Engine 5
UE BlueprintsUE Blueprints
AI & NavigationAI & Navigation
Game UI & HUDGame UI & HUD
Skeletal AnimationSkeletal Animation
Gameplay PhysicsGameplay Physics

2D Platformer Game Designer & Tester

Unity Engine Productions
2023 - 2024
  • Designed core gameplay mechanics and features adhering to formal Game Design Documentations (GDD).
  • Engineered physics-based platforming locomotion, responsive jump curves, and collision checks in C#.
  • Tested and debugged gameplay systems extensively to ensure 60 FPS smooth functionality and stability.
  • Collaborated closely with artists and developers to implement and refine multi-stage game features.
Unity EngineUnity Engine
C# ScriptingC# Scripting
Godot EngineGodot Engine
Gameplay PhysicsGameplay Physics
Git & Git LFSGit & Git LFS
Steamworks & PCSteamworks & PC

Contact Form

Reach out directly via email at hardikjoy@gmail.com, phone at +91-8958298119, or connect on LinkedIn, Instagram, or YouTube (Indore, India).